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Virtual Reality WOCS

Nebb and four talented students from the Simulation and Game Development department at Buskerud University College (HiBu) are working on a project called Virtual WOCS. With Nebb as employer and supervisor of this project the students are challenged in their design, analytical, programming and team-working skills.

For more than a decade Nebb has designed and developed WOCS (Work-over Control System) for our award winning customers. A WOCS system is used in subsea installations of X-mas trees and well completion, as well as work-over intervention of subsea wells.

To operate, a WOCS-operator need to operate an advanced SCADA system to control subsea systems and numerous physical valves, reels, pumps etc. topside.

The main purpose of this project is to develop and demonstrate a proof of concept of integrating the SCADA system and a VR (Virtual Reality) representation of the physical offshore work environment. The project demonstrates how the SCADA system and the VR world can use two-way communication to simulate realistic training scenarios.

A well-known and widely used game engine is being used to develop the VR world. The engine has been used to develop several AAA game titles. By using 3D-goggles the user can experience a game world as a fully interactive virtual world.

The interface is built as a server to client application where clients are embedded into the game engine and the SCADA system. They connect to a server which then handles the incoming messages and forwards them to the recipient.

This interface is, in other words, Virtual WOCS. The WOCS SCADA has been extended into a fully interactive virtual 3D world.

The students want to prove that the game engine can be used for industrial purposes and that gaming can be used for learning and industrial training purposes as well.

Dangerous environments such as oil rigs can be made in a virtual world where operators can train to better handle critical scenarios and states of emergency such as fires and other accidents that otherwise are hard or impractical to train on.

By training in an office environment, operators would not have to be exposed to a dangerous environment and also save significantly on on-premise costs. And of course it is a lot of fun which means that personnel will train at their own incentive.

This project is being presented at the Industrial Gaming Conference 2011 at Statoil Research Centre in Trondheim the 7th April 2011.

Videos and photos to be uploaded in the near future.